The 4th Marvel vs. Capcom game features the PC take on Carol Danvers
For the last two decades, Marvel vs. Capcom has been one of the most celebrated franchises among fans. To deliver on that legacy, we’ve worked closely with Capcom to create a game that honors the heritage of the series and combines Marvel’s unique brand of storytelling with Capcom’s world-class gameplay. We’re raising the bar with Marvel vs. Capcom: Infinite and are excited for players to get their hands on it next year.Yeah, some unique brand alright. Joe Quesada was instrumental in throwing it all out the window, and replacing it with the "social justice" brand we see in their pages now. I find the costume design used in the game even less appealing than what's appearing in the comics.
And while we're on the subject, I think it could be worth pondering the editor Steve Wacker's justification for the modest costume design:
Designed by Jamie McKelvie with the encouragement of DeConnick and her editor Steven Wacker (who tweeted that the decision came about because he wanted his young daughter to be able to dress up as Captain Marvel), the look saw Danvers step into a practical full-length jumpsuit. There was, as DeConnick mildly puts it, “a bit of a backlash”. As she told Slate, a vocal minority were saying, “she’s taken our character and inserted her feminist agenda” and were “super, super pissed off that we covered her ass”.Well gee, if he really wanted a modest costume for his kid, then for heaven's sake, go design one or assign some licensed apparel designers to do it, but why insult the late great Dave Cockrum's older design - the black outfit with the yellow light-beam stripe - by declaring it inherently sexual? Wacker's defense is laughable, because there have been some Wonder Woman costumes designed for youngsters in the past that were simpler, and it was all done without DC going along and changing the original costume designs to reflect that. Today especially, anybody can learn through the web what older costume designs look like, and aren't fooled. And there's also parents out there who don't consider any of the designs blatantly sexualized like Wacker does.
And isn't that interesting how deConnick called dissenters who surely weren't SJWs a "vocal minority", which is just another way of implying she has a low opinion of the real fans (whom I honestly hope didn't buy their pretentious take on Ms. Marvel from the time Civil War was first published in 2006).
I heard that when Capcom was producing Marvel vs. Capcom in 1997 - the game featuring Onslaught from the wretched crossovers of 1996 - they weren't allowed to put Iron Man in the game, but were permitted to use War Machine. I don't know why, but it's clear the influence Marvel certainly has on licensed merchandise like these video games is pretty absurdly bad. It only hints they're ashamed of their past products to the point they'll try to change and conceal the original ideas in merchandise that isn't doing anything for the zygotes.
Labels: bad editors, licensed products, marvel comics, moonbat writers, msm propaganda