A video game consulting company made sure to soil a Spider-Man game with leftism
Sweet Baby Inc. describes itself as “a narrative development and consultation studio” whose goal is to “tell better, more empathetic stories while diversifying and enriching the video games industry.” The company seeks to “make games more engaging, more fun, more meaningful, and more inclusive, for everyone.”If Mary Jane Watson has no role in this game, that'll certainly make clear what this propaganda outfit really thinks of her by extension, to say nothing of the Spider-marriage itself. For now, what's highlighted here makes clear that, if it's better not to finance comic movies anymore, then obviously, all realists must boycott these video games as well, and the writer does point out that, if you know that Sweet Baby Inc. has any involvement in these game projects, then those must boycotted.
The leftist buzzwords in the company’s manifesto raise several red flags, but looking at the games included in Sweet Baby Inc.’s consultation portfolio makes it clear how deep the woke rot goes.
Sweet Baby Inc. proudly displays games produced by some of the biggest studios in the business on its website, including “God of War: Ragnarok,” “Alan Wake II,” and Marvel’s “Spider-Man 2.” [...]
Notably, the games Sweet Baby Inc. consulted on are sequels to critically acclaimed initial entries. A tactic used by the radical left in its quest for total domination is to take a cherished cultural property, kill the core of what made it so beloved in the first place, and then wear the corpse like a skin suit. [...]
And even when the games sell well, the leftist propaganda inserted by Sweet Baby Inc. is wildly unpopular with players. “Spider-Man 2,” though it sold well on brand recognition alone, is a smorgasbord of identity politics. Butchered woke Spanish is sprinkled throughout. Every street corner of the map features swarms of LGBT pride flags. And one mission has Spider-Man set up a gay date.
Is it too much to ask to just sling some webs?
But let's not forget that Marvel's marketing division obviously has to shoulder blame for allowing propagandists to turn their products into leftist political advocacy arms, and if they're allowing this, DC's bound to be doing the same. There was a time when video games like these did prove to be fun escapism. But today, even what came about in the 1990s no longer excites me, because when the zygote's destroyed, it drains all the fun out of the merchandise by extension.
Labels: golden calf of LGBT, licensed products, marvel comics, moonbat artists, politics, Spider-Man, technology, women of marvel