Tuesday, June 16, 2026

What Polygon says about MTG cards based on Marvel illustrations

Polygon wrote a fluff-coated article about several cards from a new Magic: The Gathering collaboration with Marvel, and they sugarcoated at least a few things involving history, past and present. First, what's said about Contest of Champions:
Nowadays, Marvel Comics launches a new big event every year that’s all about stacking as many characters together as possible and seeing what happens. Well, it all started here. Marvel Super Hero Contest of Champions is Marvel Comics’ first-ever limited series. Published from June to August 1982, it was written by Mark Gruenwald and penciled by John Romita Jr. It introduced the concept of crossovers, events involving characters from different comic books, getting together to face a big crisis that usually has an impact on the entire Marvel continuity.

Mark Gruenwald was an ante-litteram visionary. (Just check out his Squadron Supreme run: it was one of the first politically charged big superhero comics, before that became a cool thing to do.) Contest of Champions planted the seed of what would become a standard practice for the House of Ideas, and while that series is less ambitious than Crisis on Infinite Earths, it predates DC Comics’ famous crossover event by three years.
So that's a good thing these comics were "politically charged"? And that crossovers crowded out creativity? Wow, the writer here certainly isn't approaching this from an objective viewpoint, despite any suggestions to the contrary. Contest of Champions may have been one of the first limited series they published (years later, these would be more likely to be described as miniseries), but that doesn't make it one of the best. Nor is it truly a good thing we had to see Marvel/DC destroyed creatively by only so many crossovers that came about since. What does the writer even mean by "less ambitious"? Does that mean it didn't go far enough as Crisis did by killing at least a few characters like Supergirl and 2nd Flash Barry Allen? If that's what he means, that's quite tasteless, and the worst part is that years later, Marvel did go the killing route in some way or other with a number of characters, and in cases like Scarlet Witch's, subjected her to a fate worse than death in Advengers: Disassembled. Also vital to note is that around the turn of the century, that's when keeping consistent with continuity and decent characterization began to deteriorate more than ever before in the mainstream, and it's had a disastrous effect on storytelling cohesion ever since. Now, here's something even more unworthy of a MTG card:
This is more a personal favorite than one of the all-time greats, perhaps, but it’s still a milestone in Iron Man continuity. Written by Warren Ellis with art by Adi Granov, “Extremis” is a six-issue story arc that ran in Iron Man between 2005 and 2006. It introduces the Extremis virus (also featured in the movie Iron Man 3), which upgrades Tony Stark with real superpowers, allowing him to connect to his armor and other machines through a neural interface. Extremis is perhaps the last interesting Iron Man story published (except for the magnificent miniseries Infamous Iron Man, where Doctor Doom takes the mantle of Iron Man). It transformed Tony Stark from “former alcoholic rich guy in a suit” into his modern image of a futurist, before that term was spoiled by creepy technocrats.
Seriously, I can't see what's so appealing about Ellis' writing that he has to have his story become the subject of a trading card. Also note how the columnist sugarcoats one of the modern stories where the hero's replaced by a villain in the armor, or costume. As though it weren't bad enough Spider-Man had to be mind-switched with Dr. Octopus. And doesn't giving Tony actual superpowers contradict and defeat how he was first created, as a guy whose power was the armor suits he built? That was the emphasis for many years, and coming when these "real" powers did, it was just too late to work out anyway. So why does this tale of all things need a MTG card? And then, there's Infinity Gauntlet:
Thanos and his infamous Snap in Avengers: Infinity War became the most iconic moment of the golden age of MCU movies. 27 years before Josh Brolin “blipped” half of the universe away, Jim Starlin wrote one of the most important sagas in Marvel history, bringing back the character he created two decades prior. The six-issue limited series The Infinity Gauntlet shows the outcome of Thanos’s quest to collect the Infinity Gems (shown in The Thanos Quest). The Mad Titan has obtained absolute power over creation, but will it be enough to please his cold mistress, Lady Death?

Before Hollywood success went to his head (and ruined his comic book characterizations), Thanos was one of the most fascinating Marvel characters, a villain fueled by philosophical musings and unrequited love more than lust for power or conquest. This is Starlin’s Thanos at his best, and the incredible art by George Pérez and Ron Lim brings to life an apocalyptic tale unfolding at the edge of the universe, where gods are brought to heel and a Mad Titan finally gets his wish.
I think even this crossover can be subject to some objective viewpoints. The Infinity minis may not have had as many crossover connections as others did, but IIRC, they still had some nonetheless, and that was simply appalling, because it was entirely unnecessary in order to make it a story worth reading. That said, interesting that here, the writer actually admits Thanos' characterization was ruined later on, though it'd be a lot better if somebody commenting on these topics gave more attention to heroes who underwent the same. And then, Secret Wars gets fluff-coated:
If Contest of Champions opened the door for crossovers, Secret Wars smashed those doors down. Conceived as a big marketing gambit that would tie in with a Mattel toy line and an RPG from TSR, this massive 1984-1985 event spanned over 12 issues of the main limited series and more than two dozen crossover issues of ongoing series. Written by Marvel Comics editor-in-chief Jim Shooter, with art by Mike Zeck, Bob Layton, and John Beatty, the series sees a host of heroes and villains transported to a mysterious planet dubbed Battleworld by an omnipotent entity known as the Beyonder, and forced into an all-out battle for survival.

In one of the most iconic moments in the series, the villain Molecule Man drops an entire mountain range (yup) on the heroes’ heads. The good guys barely survive in a wedge dug by Iron Man and Hulk, but the Green Goliath is carrying the entire weight of the mountains on his shoulders. To buy enough time to build a contraption to escape, Reed Richards insults Hulk since getting angrier makes him even stronger. Who else could have come up with this plan if not Marvel’s number one a-hole? It’s a pretty amazing moment and still one of Hulk’s greatest feats of strength.
That still doesn't justify the way Secret Wars was produced, as something where almost every Marvel title had to reference this story according to editorial mandate. Granted, unlike Crisis on Infinite Earths, it wasn't written for the sake of killing off any characters the editors considerd expendable, as DC did with Silver Age Supergirl. But it still has responsibility to shoulder for leading later to the disaster we see in the mainstream today, one that nobody writing these puff pieces has any intention of arguing against. And then, what does the writer say about one of Stan Lee's last creations:
Speaking of artists who loved to push the envelope, John Byrne’s run on Sensational She-Hulk in the late ‘80s and early ‘90s marked one of the few truly avant-garde moments in Marvel Comics history. Byrne took a minor character in the House of Ideas’ roster and turned it into a fourth-wall-breaking sensation. Towering over the series’ covers with a dominating, ultra-sexualized physicality, Jen Walters was threatening readers to rip up their X-Men collection if they didn’t buy her book, and openly mocking comics’ narrative tropes.

There’s no point in denying that the sexist tinges of Jen’s representation in the series were targeted at an audience of hormone-fueled, adolescent boys, but Byrne was still able to turn a relatively obscure character into one of the few culturally relevant women in Marvel Comics, at least for a while. It’s very cool that Magic’s homage to that historic run shows She-Hulk literally breaking the fourth wall.
Fascinating how the writer seems to be speaking with a forked tongue in regards to sexuality, though Byrne did have very questionable moments in his resume, including the time when he wrote a Superman story where Big Barda fell under the mind control of an alien from Apokalips named Sleez, who also brought Supes to heel, and then took them to a snuff filmmaker so he could film them engaging in sex?!? And you thought this kind of stuff was just relegated to fanfiction! That said, I think what the writer's telling about how Byrne handled Jen Walters is hypocritical, and certainly exploits it for the sake of pushing sex-negative visions simultaneously. At least the She-Hulk series Byrne launched during 1989-94 is more worthy of a MTG card than some of the above examples.

Anyway, this would've been a lot more charming news if it hadn't been for some of the more modern choices made like an Ellis story, and if it hadn't been for the realization the MTG franchise was subject to wokeification in the past decade. Who knows if they've reversed course since then? If not, that also dampens the interest.

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