Marvel Super Heroes video game was based on a crossover
Capcom is gearing up to release its Marvel vs. Capcom Fighting Collection on the Switch later this year, and as part of this, it's spotlighting each game with a new trailer. The latest one features Marvel Super Heroes, which originally made its debut in arcades in 1995 and followed with a home console release in 1997. [...]Seriously, I've found that bothersome, as it's an early example of entertainment producers drawing from the newest possible storylines, although in this case, what dampens this is that it's based on a company wide crossover tale. This may be a video game, but that doesn't change that they were relying on what's since become a very dreadful form of storytelling that deprives the writers of their creative freedom, when one or more issues of a series suddenly got taken over by something not self-contained.
"Set in MARVEL's comic book crossover "Infinity Gauntlet," this game features the X-Men, plus Spider-Man, Iron Man, Captain America, and other iconic MARVEL Super Heroes! Go sky-high with the new Aerial Rave and Infinity Gems to take down Thanos."
Infinity Gauntlet may not have been as bad as quite a few of the crossovers that got made since the mid-2000s, but this was still a case of video game manufacturers relying too much on the easiest avenues for getting ideas for how to make a game. And today, they rely more than ever upon the worst stories and other ideas that were published post-2000.
Labels: crossoverloading, licensed products, marvel comics, msm propaganda